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This is a rig that I repaired and completed while working at Walsh Family Media. When I started, the TSM body rig was mostly finished, but the facial control panel was incomplete and some of the blend shapes were broken. All of the blend targets had been deleted. I rebuilt and replaced the missing shapes, finished the control panel, built the on-face interface, created the direct manipulators, and made it all work together.
This was a great experience as it required some interesting scripting and really understanding the details of the blend shape and soft skinning nodes.
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